1. Have the game remember the garrison status on the same turn, for both the Player and the Sorceror King.
(BUG NOTE: If multiple attacks happen at the same turn, or sometimes only one at a time and the focus gets taken away by another event, then the attack doesn't happen.)
2. When a player hypnotises an enemy unit in a battle, they appear outside the castle. It would be fantastic if they would automatically join the castle's defending army if it has room.
NOTE: The garrison seems to have a limit of less than the full amount of troops. Is it restricted to 9? It should either be the maximum amount of troops from the start, or equal to the army size of the player.
PS: The shortcut for the game currently says "Socerer King" without the first 'r'. Might want to fix that for obvious reasons. 