Here is the stealthy ability. It does nothing unless you have some ability hard-coded somewhere that we don't know about (then I'm sorry I reported the bug).
<AbilityBonus InternalName="StealthyAbility">
<AbilityBonusType>Unit_Design</AbilityBonusType>
<AbilityBonusOption InternalName="Stealthy">
<DisplayName>Stealthy</DisplayName>
<Description>Monsters less likely to attack</Description>
<Icon>Ability_Stealthy_Icon.png</Icon>
<GameModifier>
<Provides>Monsters less likely to attack</Provides>
</GameModifier>
<AdditionalTrainingTurns>8</AdditionalTrainingTurns>
<Type>Defensive</Type>
<AIData AIPersonality="AI_General">
<AIPriority>5</AIPriority>
</AIData>
</AbilityBonusOption>
</AbilityBonus>
the bolded is the only gamemodifier this skill has.
I do not know of a unitstat or gamemodifier that will prevent monsters from attacking this unit.