Indeed, some people love when they can throw money at their games to save time these days. But if Stardock started making options like -- "BUY THESE UNLOCK KEYS TO GET AWESOME STUFF THAT OTHERWISE TAKES TIME AND SKILL TO GET!" or "NEED MORE ESSENCE? PAY 5 DOLLARS FOR 2 ESSENCE NOW!"
...I wouldn't be playing their games anymore.
Can you please go start your own thread if you're going to discuss a notion so distant from this thread's intent.
To quote myself from the second reply:
Looking at
>this I'm having a bit of difficulty justifying the purchase of the most recent DLC. However, I wouldn't mind receiving it as part of a larger package that I had purchased to support future developments to the game (ala a "season pass")... similar to the philosophy behind "beta-access" and "Kickstarter", but post-launch. Personally I'm not really fond of the term "season pass", and think "backstage pass" (as in "backer") is not only more applicable, but also more inviting.
..and the post directly above your last one, containing a quote from the link in the OP:
"A system that allows players to pay upfront and receive all of the DLC for a game, including DLC that has not yet been released. This lets the players receive a discount compared to buying DLC individually."
Can you really picture Stardock abusing the system to such a fantastical degree?