Earth ones are like hulks, great to throw in and take some damage, then pull out to 'die another day.'
Been awhile....I've long since figured out binding now, but I thought I'd throw a few thoughts down as to what I currently think about the binding creatures. In the order of best to worst (imo of course):
I have found the Grave Elementals to be the best to offer of the bunch. Juggernauts in themselves, the later ones especially as they gain sizable amounts of life per turn. Then, toss on that Thorns Spell and Fire Shield Spell and let the enemy smash themselves into oblivion. The trick is in the positioning...trying to get the enemy to attack them instead. Do wish the boulder attack did a smidge more damage though. Overall an excellent unit.
Cyndrums, if baby-sat, can become terrors in the early game. I find there power level drops off in there later versions compared to the other threats on the board....but that is okay because they are a free unit afterall. Overall a decent unit if you care for them well.
Crows are decent. Strong attack, but a bit fragile, considering that they have to get into the thick of things to be effective. This downside is offset in that they do replace themselves from the shards over time and as such can readily be used as suicide bombers. Overall a decent unit if you care for them well.
The Wraithes also need a bit of a buff. It would be really nice if they're power up bonus was retained and acted as a permanent effect. Every combat you have to start over boosting it's attack by +2 fire per cast....it's a waste of mana. If that bonus were permanently attached to the wraith, then at least it would be a one-shot investment of mana.
Still think the Mirror elementals are quite useless. Would really like it if they received some kind of buff. I'd still recommend changing the way the damage was reflected back to be 50% of the damage dealt instead of the existing 100% of the life lost.
Well, those are my thoughts on the current strengths and weaknesses of the binding creatures.