*** Released 5/9/2013 ***

Features
Added the LH Scenario
Fixes
Fixed a crash when returning from a locked OS
Fixed an issue keeping the Berserkers Axe and Broadsword from controlling the wielder
Fixed an issue making the AI use guard every turn
Fixed an issue keeping the Break ability from correctly removing the victims defense
Fixed an issue keeping a quest from spawning Sir Kodrin
Fixed the upgrade to the Lightning Hammer
Fixed the fact that Lightbringers and Wisps weren't taking the controlled life shards into account when they were summoned
Fixed the Hummingbird Pike's ability to summon air elementals
Lots of crash fixes
Balance
Improved the defense of Rusty Armor (its just a little worse than normal plate mail now)
Panca Archers reduced to a Longbow instead of a Balanced Shortbow
Reduced the attack of the War Boar slightly
Increased base champion accuracy from 75 to 80
Increased Sovereigns Call from +1 growth to +2 growth
Removed the level prereq from the Turtle Charm
Reduced pop required for city levelup from 50/200/400/800 to 50/150/300/600
Reduced the amount of unrest from levels above low on the tax slider
Attacking no longer consumes all of a units movement on the strategic map
AI
Removed the Expansive AI trait from Procipinee and Karavox. Building that many pioneers isn't a good move with the new pop costs.
UI
Adjusted specular levels on skin, hair and clothes