Quoting GFireflyE, reply 24
quoting post*** Unreleased ***
Reduced the amount of unrest from levels above low on the tax slider
May I inquire as to what this implies? I enjoyed the high unrest that was associated with the tax rate. It made for a dynamic decision. What I do not enjoy is the lack of tax options. See 'tax mod' thread for more details on that.
In the time when it was made the tax slider was intended to be the major (if not only) source of growing unrest. Since then we have tied a lot of other factors into it. But since the higher tax levels still give that significantly higher unrest players typically dont ever move their tax rate off of Low (unless they go down to none). None and Low are the same unrest levels. But at the higher levels the unrest are much smaller jumps, making all those higher tax ranges more balanced for use.
Do you mean with 0.9 there will be same unrest level for either None and Low tax options? What will be the difference between them if that's the case?
As it was until now, the way I seen it:
None - when I need that small burst of productivity / research, but can't maintain for long since am not producing any gildar, and money from quests / killing monsters / treasure chests is not enough to let me rush building / training / upgrading / purchasing stuff.
Low - normal setting as soon as I have the basic unrest modifier buildings, small but steady income of gildar
Normal - as soon as I research further into civilization tree, and my villages become towns, and overall unrest is in a good spot, gives a good income from trading / caravans and gildar generating buildings
High - used on short term for burst in income to allow you to upgrade those expensive troops, or rush a unique building etc
Regarding the strategic map unit movement change for combat. I hope it at least deducts 1 move from the attacking stack, otherwise we will end up with a stack being able to fight several battles in same turn - say my army is headed to attack an enemy empire, as I move toward one of it's cities, he sends some groups to intercept me or attack my territory, we meet midway and on their turn he places 3-4 units next to my unit. I shouldn't be able to kill all his adjacent units and have full movement afterwards like nothing happened, I should spend 1 movement for each attack I made despite my stack will never leave it's original position during fighting.