I've been thinking this myself. Armor pieces are fun in some games, but I'm starting to think they're not necessary or fun in LH. And like you mentioned they could balance the initiative much easier with full suits, and maybe introduce a couple more armor types just for fun. I've also been thinking that the armor proficiency traits should not be requirements, but rather give bonuses to using those kinds of armors.
Yeah, i think that the armor pieces make the balancing of the game too difficult and it would be better to reduce the number of armor pieces from 5 (head, body, arms, legs and feet) to 3 (head, body and feet). This would make it easier to balance the armors and the magic helmets and boots could still be used.
I would replace the defense value with the physical resistance value to make armors easier to understand and to balance:
- Leather Armor: 16 % (body), 4 % (head) and 4 % (feet) = 24 %
- Chain Mail: 32 % (body), 8 % (head) and 8 % (feet) = 48 %
- Plate Mail: 48 % (body), 12 % (head) and 12 % (feet) = 72 %
- Leather Armor: - 8 (body), - 2 (head) and - 2 (feet) = - 12 initiative and dodge
- Chain Mail: - 16 (body), - 4 (head) and - 4 (feet) = - 24 initiative and dodge
- Plate Mail: - 24 (body), - 6 (head) and - 6 (feet) = - 36 initiative and dodge
- Wooden Shield: + 10 dodge, + 2 % physical resistance and - 4 initiative
- Round Shield: + 15 dodge, + 3 % physical resistance and - 6 initiative
- Kite Shield: + 20 dodge, + 4 % physical resistance and - 8 initiative
- Tower Shield: + 25 dodge, + 5 % physical resistance and - 10 initiative
- Leather Armor Proficiency: Reduces the dodge penalty to 0
- Chain Mail Proficiency: Reduces the dodge penalty to 0
- Plate Mail Proficiency: Reduces the dodge penalty to 0