Hello.
This is about the "Unit Enchantment" "Blood Curse" which is obtainable by robbing the big circle tower in the Wildland "Ruins of the Imperium" where there is also a 4/4 tile where one has to build a city.
Please take also note that a 4/4 tile for a mighty Imperium is pretty meh (maybe add 4 Essences to it, to make it better).
Anyways by plundering that circle tower right next to it one obtains a new Spell:
"Blood Curse" Mana Cost: 30 Type: Strategic Resistable: No
Target city sacrifices half its citizens. The caster recieves a hit point for each citizen sacrificed. The caster no longer heals naturally. Only the sovereign can cast this spell.
(Just quoting the Hiergamemon)
However when casting this spell on any city in my Empire. I did not gain ANY hit points whatsoever. Citizens died nevertheless though. I also never ever get my ability back to heal naturally.
The enchantment list did show the spell with an upkeep of 0 (as expected). And it was dispellable.
I didn't expect this to be an enchantment. It should be an eternal non dispellable buff and also recastable on every city as often as I may wish it.
tl;dr: "Blood Curse" only effect is the negativ part. The hit point increase never takes place not even during battle or later on the following turn.
Please fix this! I really like to kill the people in my Empire, but I expect some kind of benefit for it.
Thanks for reading,
Nighthawk.
P.S. I could also provide screenshots if necessary. I casted the spell for the first time on my City of Deorcnysse (which also had the no tile yield except +3 Boni Bug) if thats any help.
Edit: Apparently the "no longer heals naturally" also negates the healing from the "regeneration" Enchantement. Well shit I guess.