With 1.02, a good amount of bugs have been fixed. Forums seems a bit quiet lastly about big issues. I think these two topics seem to have some impact in many players (included myself).
Insta-roads magically appear between own cities when the Trade Tech is researched. They appear too between capitals when a Trade Treaty is made with an AI, and between Outposts and Arcane Monoliths with a later Civ Tech. Players can only build roads with pioneers of a specific faction, and with a hero with Path Of the Governor with the Roadbuilding trait.
City snaking is the possibility of decide where to place buildings when the "auto-placement" setting is off. It allows the player to shape the city to use some features, like free movement, strategic blocking, and expansion in a certain direction to reach resourches or expand Zone of Control. BUT, you can't use it to access to forests or rivers to build lodging camp/pier. Using these features may give some advantadges and some cities maybe look ugly.
Both mechanics are Developer's decisions, and they have stated the reasons to do that way. Anyway, some players find them not pleasant, and have posted opinions at the respect. We know devs read them, and Frogboy is studing a proposal about city snaking (https://forums.stardock.com/436961)
I'd like to know your opinion by answering the next simple question:
- Should developers dedicate some work to improve the mechanics with Insta-roads and city snaking?
1) No. Leave them as they are. Accept it, and stop buggin'.
2) I don't like insta-roads. City snake is ok.
3) I don't like City snake. Insta-roads are ok.
4) I don't like both of them. I would really like they find a better solution.
I'll place here the results.