Fought a dragon (clambercoil variety) who repeatedly tried to burn my 125-fire-immune shieldman to no effect, even though there were plenty of other significantly-less-fire-retardant targets well within reach. Did the target worthiness stuff make it into this build?
I still lost
Replayed the battle and noticed something else: fire breath reflecting off the mirror shield was actually doing very significant damage to the dragon, despite having no effect on its intended target.
Same with physical damage immunity: mirror shield still applied damage to the attacker even though no damage was dealt to the target.
It also reflected back poison dot.
Not sure if this is intended behaviour of the mirror shield.
By the way, what's the range of fire breath? The tooltip does not specify.
Same goes for ai doing physical attacks to my one unit who just swallowed a physical resistance potion. Tactical AI has to be taught not to do that.
I believe monster intelligence comes into play here (for example, a bear will happily keep on swiping at your immune unit), however I would've expected dragons to be somewhat intelligent.
I haven't checked the xml, of course.
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