1> New Spells and Abilities: Coal Stones, Despair and Delins Breath.
2> Rebalancing a few abilities.
3> All traits given the <Icon>FactionAbility_Traits.png</Icon> tag.
4> All armor had its shop value doubled and its defense abilities reduced.
5> New "_spawned" goodiehuts added. I haven't researched them in detail but at first glance they appear to be some that are spawned as part of a quest or some random event. Also in the <Desc> text, the word "Magical" is often changed to "Valuable" or dropped entirely.
6> Items has new Amulet of Strength, Airwalker, Oratory, Endurance and Strength Scrolls.
7> Monsters (CoreUnitMonsterTypes) got lots of tweaks to their leveling.
8> New Player ability (as opposed to Unit ability)
<PlayerAbilityType InternalName="A_UnitStat_Dodge">
<DisplayName>Unit Dodge Bonus</DisplayName>
<Description>Provides a bonus to the Dodge of all units.</Description>
<Icon>Kingdom_Crest_02.png</Icon>
</PlayerAbilityType>
9> Lots of tweaks to spells.
10> Stock, predefined units in CoreUnits now have new <Prereq> tags:
<Prereq>
<Type>Tech</Type>
<Attribute>Enchantment</Attribute>
</Prereq>
11> Some weapons have been tweaked, especially bows. Bows have generally been made more effective. (YEAH!!)
12> ElementalDefs has changes as well.
That's about it. Mostly tweaks.