Can we lock and save the map data upon world generation so that all locations contain the same variables after a reload? Perhaps also generating and saving a reference variable for certain random rolls so that certain events play out in a similar fashion after a reload?
(locking the location variables when saving a game so that the map plays out the same way upon return. ie. Statue contains Sand Golem object, game crashes, reload old save, Statue still contains Sand Golem.)