I did a Beyond Compare on the v952 changes. Most of what I saw wasn't stuff I thought important to modders other than what was well spelled out in the change log. There are a lot of new sound effects so if that is important to you, you might explore those. One stealth change is that Lairs were backed away from starting points by about 50%.
1. The combat speed of all monsters was cut in half across the board. If your mod creates new monsters, you might want to cut their combat speed in half as well.
2. Basic Horse travel and combat speeds were increased to match a Warhorse. Heaven, if you haven't bumped up your Stormworld mount's speed, you might want to do that.
3. <UnitStatType> added to resistance Blunt, Pierce and Cut added
Code: xml
- <UnitStatType InternalName="UnitStat_ResistBlunt">
- <DisplayName>Blunt Resist</DisplayName>
- <DisplayNameShort>BNT RES</DisplayNameShort>
- <Description>Reduces blunt damage by this percent.</Description>
- <Icon>Stat_DefenseBlunt_Icon.png</Icon>
- <DefaultValue>0.0</DefaultValue>
- <Hidden>1</Hidden>
- </UnitStatType>
- <UnitStatType InternalName="UnitStat_ResistCutting">
- <DisplayName>Cutting Resist</DisplayName>
- <DisplayNameShort>CUT RES</DisplayNameShort>
- <Description>Reduces cutting damage by this percent.</Description>
- <Icon>Stat_DefenseCutting_Icon.png</Icon>
- <DefaultValue>0.0</DefaultValue>
- <Hidden>1</Hidden>
- </UnitStatType>
- <UnitStatType InternalName="UnitStat_ResistPierce">
- <DisplayName>Pierce Resist</DisplayName>
- <DisplayNameShort>PRC RES</DisplayNameShort>
- <Description>Reduces pierce damage by this percent.</Description>
- <Icon>Stat_DefensePierce_Icon.png</Icon>
- <DefaultValue>0.0</DefaultValue>
- <Hidden>1</Hidden>
- </UnitStatType>
4. I don't recall seeing these tags before. The <CorrespondingResistStat> tags are new to v952. They could be useful
Code: xml
- <UnitStatType InternalName="UnitStat_Attack_Blunt">
- <DisplayName>Blunt Attack</DisplayName>
- <DisplayNameShort>BLNT ATK</DisplayNameShort>
- <Description>The blunt damage that this unit can deal.</Description>
- <Icon>Stat_AttackBlunt_Icon.png</Icon>
- <DefaultValue>0.0</DefaultValue>
- <Hidden>1</Hidden>
- <IsPhysicalStat>1</IsPhysicalStat>
- <IsAttackStat>1</IsAttackStat>
- <span style="color: #ff0000;"> <CorrespondingDefenseStat>UnitStat_Defense_Blunt</CorrespondingDefenseStat></span>
- <span style="color: #ff0000;"> <CorrespondingResistStat>UnitStat_ResistBlunt</CorrespondingResistStat></span>
- <UnitStatGrouping>CombatStat</UnitStatGrouping>
- </UnitStatType>
- <UnitStatType InternalName="UnitStat_Attack_Cutting">
- <DisplayName>Cutting Attack</DisplayName>
- <DisplayNameShort>CUT ATK</DisplayNameShort>
- <Description>The cutting damage that this unit can deal.</Description>
- <Icon>Stat_AttackCutting_Icon.png</Icon>
- <DefaultValue>0.0</DefaultValue>
- <Hidden>1</Hidden>
- <IsPhysicalStat>1</IsPhysicalStat>
- <IsAttackStat>1</IsAttackStat>
- <span style="color: #ff0000;"> <CorrespondingDefenseStat>UnitStat_Defense_Cutting</CorrespondingDefenseStat></span>
- <span style="color: #ff0000;"> <CorrespondingResistStat>UnitStat_ResistCutting</CorrespondingResistStat></span>
- <UnitStatGrouping>CombatStat</UnitStatGrouping>
- </UnitStatType>
- <UnitStatType InternalName="UnitStat_Attack_Pierce">
- <DisplayName>Pierce Attack</DisplayName>
- <DisplayNameShort>PRC ATK</DisplayNameShort>
- <Description>The piercing damage that this unit can deal.</Description>
- <Icon>Stat_AttackPierce_Icon.png</Icon>
- <DefaultValue>0.0</DefaultValue>
- <Hidden>1</Hidden>
- <IsPhysicalStat>1</IsPhysicalStat>
- <IsAttackStat>1</IsAttackStat>
- <span style="color: #ff0000;"> <CorrespondingDefenseStat>UnitStat_Defense_Pierce</CorrespondingDefenseStat> </span>
- <span style="color: #ff0000;"> <CorrespondingResistStat>UnitStat_ResistPierce</CorrespondingResistStat></span>
- <span style="color: #ff0000;"> </span> <UnitStatGrouping>CombatStat</UnitStatGrouping>
- </UnitStatType>
5> Small changes to the tech tree prereqs on Administration, Alliances and Henchmen