I am curious if anyone has figured out how to make the monsters guaranteed to attack a city if in it's radius.
I tried modding the intelligence of monsters and then tested it out. I saw an AI plop a city down right next to a slag (I changed the Slag to have 10 intelligence which is very high, the highest I saw was 12) The slag did not attack the town and I kept watching it for 60 turns. It wandered around the town and attacked a few AI groups, killing them but refused to attack the town. I want to make it so that they will attack any towns which come into their radius, or even better, how to make it guarantee attack any pioneers that come into it's radius because the pioneer would right up to it and it did nothing.
So, if possible, how can I mod them so they guaranteed attack anything that comes close to it (especially pioneers)
and, how to make monsters attack towns that are close to them