Let me put this in another way. You have 4 bucks. An ice-cream costs 2 a cherry 3. You want the ice-cream more, but you buy the cherry and complain you didn't have enough money. Now change the words: red capes on campaign map = cherry, some other feature = ice-cream, money = memory. That's a design decision. Sure it would be best to have 5 bucks, but if you only have 4, you need to pick where to use it.