ideas for Abilities for Path of the Gov. Heroes
* Retired from Adventuring (-2 hp per level, +# xp per season when stationed in town)
* Politician (+influence per turn when stationed in a town with Town hall; chance per turn to spawn civic quests)
* Innkeeper (+gold per turn when stationed in a town with Inn; chance per turn to spawn quests relating to new heroes)
What do I mean by civic quests?... Such a thing pops up at the beginning of your turn:
"My lord, the peasants have found land that may be suitable for a new wheat farm, if you can spare 20 horses to work the land." ... 25% chance new wheat resource, 25% find some useful archaeology, chance to disturb a monster lair etc. or maybe just a simple failure
"My lord, a young adventurer has been hanging around in the inn, if you allocate 50 gilder for the task I will send him on a few quests to test his mettle." ... 25% chance for a new hero, 25% chance the young adventurer dies, 50% chance he brings back some useful trinkets before getting demoralized and heading back to his farm.