I found the below tag in the CoreGoodieHuts.xml. It looks interesting for modders so I thought I would share it. It appears give the ability for lairs to increase in challenge over time as the PCs gain levels. I haven't tested it yet though.
<GoodieHutType InternalName="Lair_TrollShaman">
<Name>Shaman's Hut</Name>
<Description>From the simple shack's chimney, smoke rises. Smoke of a brilliant, unearthly blue... the smoke of a channeler's fire.. Potions of some sort are being brewed.</Description>
<Rarity>-1</Rarity>
<AutoDestroyWhenNoGuardians>1</AutoDestroyWhenNoGuardians>
<LikelihoodOfTreasureDropWhenAutoDestroyed>100</LikelihoodOfTreasureDropWhenAutoDestroyed>
<BarredTerrain>River</BarredTerrain>
<PreferredTerrain>Forest</PreferredTerrain>
<PreferredTerrain>SwampTerrain</PreferredTerrain>
<ReleaseGuardiansOnInfluenceHit>1</ReleaseGuardiansOnInfluenceHit>
<SpawnRating>0</SpawnRating>
<UpgradesToGoodieHut>Lair_TrollShaman_Final</UpgradesToGoodieHut>
<UpgradesToGoodieHutInTurns>360</UpgradesToGoodieHutInTurns>
<TileDesign>L_Troll_Shaman_01</TileDesign>
<TileDesignForTerrain>SwampTerrain:L_Troll_Shaman_Asag_01</TileDesignForTerrain>
<DrawnIcon>Lair_Troll.png</DrawnIcon>
<IconSize>50</IconSize>
<OnSelectSFX>Click_Troll_Camp</OnSelectSFX>
<Medallions InternalName="">
<All>L_Troll_Shaman_01.png</All>
</Medallions>