Has anyone had any success getting spells to Proc from ranged weapons? (i.e. bows) The below GameModifier tag from Vetrar's Fist mace procs Slow when the target is struck. But I've never gotten the MeleeAppliesSpell attribute to work on a bow. Anyone figured out an alternative method or a way to make this work?
<GameModifier>
<ModType>Unit</ModType>
<Attribute>MeleeAppliesSpell</Attribute>
<StrVal>Slow_Effect</StrVal>
<Provides>Units struck suffer a -1 to Initiative</Provides>
</GameModifier>
The Core "Poison" bows don't even work as they depend on a procced spell.