Why not just introduce the concept of 'wastage'. As a kingdom/Empire's stockpile of a resource (any resource, gold, horse, mana, etc) grows, it hits a series of 'wastage points' where production of that resource takes a penalty. The justification being that if the civilisation has THAT much of the resource built up, people aren't as careful with it as when it is scarce, corruption creeps in, or just the resource producers get lazier. For example, when the King/Emperor is rolling in gildar, corruption seeps in to leech off the excess. Or when there are hundreds of horses just lazing around in the paddock waiting for a rider, officials are more likely to just take one rather than pay for it since it won't be missed. Excess mana bleeds off and escapes into the world at large, while when your stockpile of metal gets huge the miners get just a bit lazier.
As each point of wastage is reached, the production of that resource slows by a given percentage. It will never get to the point it is producing a negative value (except maybe Gildar), but it would be enough to be felt.