Champions, troops and you

 I actually played several games last night with few crashes over 10+ hours so that in itself is a huge improvement over .75.  I was trying several different strategies to see the changes from patch to patch.  The most effective strat seems to be to completely ignore the military tech tree, pump up both the civic and magic tree and just "creep" with champion units and finally expand in ever direction.  The AI seems to expand extremely well, however they do not use loot or try and clear the neutral camps as well as they should.  Now even with the experience nerf champion units are just to strong.  The problem as I see it is with troop strength and how ineffective they are even with levels.  With each level my champs get a random set of stats for me to choose from while my troops become slightly stronger cannon fodder.  I really feel that giving Champs ability choices that directly effect troops would help change this.  A few examples would be a ability that gives archer units a percentage chance to fire twice with each attack or a infantry unit the ability to charge through a unil for double damage.  I also think that units should get flanking bonus based on which way they are facing.  A bonus of 50% damage from the sides and 100% from the back would make tactical battles much more tactical.  The experience nerf was a very good start but it is still not near enough to make this a balanced and fun game.

4,136 views 4 replies
Reply #1 Top

My "cannon fodder" eats enemy Champions for breakfast. I joke not. My Champions shine against big monsters but my troops are not useless there either.

There are already traits like Leadership and Tactician in the game. Stuff like flanking shouldn't be unlocked by Champion traits though but by tech tree.

Reply #2 Top

I use enchantments to increase the stats of my regular soldiers. I wouldn't say it is a bad idea to give them +1 to strength and dexterity as they level. I kind of like the idea that regular troops are as good as the ever will be. Their potential is fulfilled by the time they are done training. Of course they get tougher as time goes on constitution wise, so why not some small bonuses to strength and dexterity? 

I wonder if I can mod this part of the game. 

 

Reply #3 Top

I happen to disagree.  When 4 champions can run the gauntlet and take over city after city as well as kill any troops sent after them there needs to be something done.  I also never said flanking should be a champ ability all I said was if it was in the game it would make battles more tactical.

Reply #4 Top

Flanking has been indicated by the devs as something that will not be in the released version. It would take too much time to code. They could add a bonus to defense for units that are adjacent to each other. I would agree that this would make the game much more tactically interesting. 

 

Champions being able to overrun several cities is an issue of AI and balance first and foremost. I think your idea is a good way to open the analysis of why heroes are so good. I would like the ability to upgrade armies at a realistic cost so they can keep up with heroes. Right now this is impossible.