In Heavenfall style, I'd like to enlist some people to help out the ACP mod. I posted something like this before, but was more looking for models, and well, there are no modelers around it seems. Anyways, there are two main things I'd like help with which are easier.
Abilities
The first thing I'd like help with is the graphics for the abilities. Each ability has two types of graphics needed. Art/icons, and particle effects. Some may be fine with the ingame ones, so I'd like to get a discussion on this as well. The list so far (green is submitted, orange is 'spoken for'). The first thing in the parenthesis is the art, the second is the particle effect. All icons are 64x64, but we can use 256x265 (usually images), and the game will scale the 256x256 down to 64 automatically.
Quendar
Pinpoint (Bullseye - i should probably remove the white background/Confusion) [ImpInc]
Blinding (Bullseye/Confusion) [none]
Slippery (EternalDodger/Eternal_Dodger) [none]
MarkedEnemy (EternalDodger/EternalDodger) [none]
Swiftness (Quicken/Haste) [none]
Slowness (Quicken/Haste) [none]
Distraction (Confusion/Confusion) [none]
GaleWinds (Winds1/Haste) [none]
GreatFocus (Bullseye/Confusion) [none]
MarkedEnemies (EternalDodger/EternalDodger) [none]
TakeAimGroup (ArcaneArrow/none) [none] *
PrepareDodgeGroup (Blink_Icon/none) [none] *
Trogs
TendWounds (Heal_Icon/none) [none]
Weaken (Wither_Icon/none) [none]
SneakAttack (Berzerk_Icon/none) [none]
SmokeBomb (Winds1/Smoke_Bomb) [none]
BraveSirRobin (Evade_Icon/Escape) [none]
SoulStealer (DrainLife/Drain_Life) [none]
GasCloud (Winds1/ACP_Poison_Cloud) [none]
CallToDefense (CallToArms_Icon/Confusion) [none]
RallyCry (RallyingCry/Confusion) [none]
DefenseDrain (Drainlife/Backstab) [none]
RallyDefense (CallToArms_Icon/none) [none] *
Stun_Group (Slow_Icon/none) [none] *
Urxen
ConcentratedShot (Savage_Strike/none) [none]
DefensiveStance (CallToArms_Icon/Confusion) [none]
InstantRage (Bravery/Confusion) [none]
Sacrifice (Drainlife/Confusion) [none]
PowerStrike (Quicken/none) [none] *
BatterDefenses (DrainLife/none) [none] *
BypassingStrike (Quicken/none) [none] *
GroundStomp (Earthquake_Icon/Confusion) [none]
InsightRiot (Bravery/Confusion) [none]
RallyAttack (CallOfTitans/none) [none] *
HarrowingHowl (Bravery/Confusion) [none]
AllOutAssault (CallOfTitans_Icon/none) [none] *
Wraith
MindMelt (Confusion/Shield) [none]
MagicDefense (Enchant_Defenses/Shield) [none]
BattleForm (GiantStrength/Confusion) [none]
MagicBoost (DispelMagic/Confusion) [none]
Invigorate (Bravery/Confusion) [none]
Paralyze (Slow_Icon/Shield) [none]
MendGroup (Heal_Icon/none) [none] *
FrightenGroup (Alchemy_Icon/none) [none] *
MassSpellDefense (Immunity/Shield) [none]
MassImmunity (Immunity/Shield) [none]
* denotes the ability is from Kenata's Skill Library (note: some have been changed slightly from whats in the skill library, while others have stayed the same.)
Monsters
This section is a little more vague. First, I think we should add in more monsters, but I don't want the some ole things. I've already done enough 'giant' versions. To get the best new monsters would require modelling, however, if anyone is adventurous, you can try to skin an in game model differently. If there's something you'd like to skin, let me know. I'll let you know which file to edit, and I'll take care of getting it into the game if you don't feel like doing it (or installing the necessary applications). The big thing here is, do we want to add abilities for monsters as well? I've got one in there already for the zombie captain (which I need a particle effect that looks better). Do we want more? Are the monsters tough enough already without adding abilities to them? Also, do we want to give the monsters regular weapons (without Updated weapons affecting them)? If you see UW in the parenthesis below, it signifies that the monster will get abilities from Kenata's Updated Weapons mod.
Possessed Battle Axe (UW)
Floating Club (UW)
Cursed Shortsword (UW)
Great Scimitar Of Death (UW)
The Head (Custom fireball spell, *needs better particle effect*) [none]
Zombie (none)
Zombie Captain (ZombieCloud1) poisonous cloud, needs better particle effect [none]
Skeleton (UW from fangdagger)
Skeleton Captain (UW from Karrazan)
Giant Skeleton Captain (UW from Great Scimitar)
Darkling Giant (UW from Gnarled Club)
Fire Golem (none)
Dirt Spider (none)
Aruunir (none)
Sehagh (Clarity2/FlameStrike/SearingAttack)
Tiles
All names in []s are who did the designs previously. If someone speaks for a tile, I will put the name in green. I wish to first give the chance to the others who have created tiles to update theirs (if that made any sense).
GoodieHuts
Old Temple - ACP_Old_Temple [ImpInc] *Could use an update if someone wants to make this look better, by all means 
Molten Gold - ACP_Molten_Gold [John Hughes]
Old Temple2 - ACP_Old_Temple [none]
Abandoned Temple - ACP_Abandoned_Temple [ImpInc]
Swamp Tree - ACP_Swamp_Tree [ImpInc]
Swamp Tomb - ACP_Swamp_Tomb [ImpInc] *This should be replaced with something else. It's basically the same as the above.
Frozen Tower - ACP_Frozen_Tower [ImpInc]
Scenic Ruins - ACP_or_Ruins [oddhreia]
Oasis Ambush - ACP_Oasis_Ambush [John Hughes]
Crystal Spire - ACP_Crystal_Spire [John Hughes]
Ice Altar - ACP_Ice_Altar [ImpInc]
Fallen Fortress - A_Fallen_Fortress_01 [none]
Desert Pyramid - ACP_Desert_Pyramid [ImpInc]
Desert Tower - ACP_Desert_Tower [ImpInc]
Ancient Ruins - artifact_desert_dungeon2 [none] (this is the one where you have a chance of uncovering a shard)
If you want to redo one of my tiles, please do so. Most of my tile designs are pretty bad and/or generic. Also, I can always add more goodiehuts if you just want to add in a different tile which may not work for the above.
Quest Huts/Locations
A Problem With Wolves: *I'd like new ones for both of these. In fact, it would be nice to get 2 new ones for each (Seeing as this is a duplicated quest).
Nobleman's Home - rheia_noble_estate1/2 [oddrheia]
Wolf Lair - rheia_wolves1/2 [oddhreia]
Haunted Vagabonds:
Village - none [none]
Enemy Location - No_One_Home [John Hughes]
A Sage's Request:
Sage's Estate - ACP_Sage1 [ImpInc]
Sage Assisstant's Home - ACP_Sage_Assisstant [ImpInc]
Tomb Of Hagall:
Tomb Of Hagall - ACP_Tomb_Of_Hagall [ImpInc]
Scroll Location - ACP_Swamp_Tree [ImpInc] *would like something completely different here
Old Homestead:
Old Homestead - ACP_Old_Homestead [John Hughes]
Umberdroth Pack Tile - ACP_Oasis_Ambush [John Hughes]
Return Of The Undead: (Basically the same as haunted vagabonds)
Vagabond Camp - R_Vagabond_Camp - [ImpInc] *This needs a redo-ing 
Enemy Location - No_One_Home - [John Hughes]
The Ranger's Stolen Boots:
Ranger's Home - ACP_Ranger_Home [ImpInc]
Magic Shrine - ACP_or-Magic_Shrine [oddrheia] *needs 2x2 conversion
Temple - ACP_or_Temple [oddrheia]
Undead Culmination:
Vagabond Camp - R_Vagabond_Camp [ImpInc]
Enemy Location - No_One_Home - [John Hughes]
Fresh Ruins:
Initial fresh ruins - Q_Ruin_02 [oddrheia]
Second fresh ruins - Q_Ruin_02 [oddrheia]
Bandit Camp - A_Bandit_Camp_01 [oddrheia]
Dragon Fountain - A_Dragon_Fountain_01 [oddrheia]
While the list is a bit long, some of these are probably good with the in game stuff. I'll leave everything up for discussion now, then green things out when I'm happy with everything. I'd also like ideas for special items to be acquired only through questing. Throw out some ideas. I want to include some unique things that you can only get through quests.