1) What makes the border grow and how do I predict when it will grow so I make sure I can plan the capture of new buildings in advance by having enough resources right when the building is ready?
2) Is it just me or does the game give you WAY too much metal?
3) How do you cancel the casting of a spell such as teleport when you have selected the spell and are about to choose the location? Escape brings up the settings menu. That's super annoying.
4) If I set a destination for a soverign that is like 20 squares away, is there a way to have him make progress BEFORE the end of the turn? Like "Continue toward destination" or "All friendly units with orders move now" or something like that? I keep feel like I'm losing the ability to react to things that happen along the way and/or wasting a turn. Right now I need to find the green x and right click on it again. That's a pain.
5) In the beginning of my games all sorts of awesome recruitable heroes show up, but I only have one prestige
. WIll they still be around when I get far enough into the game to have more prestige?
6) My heroes run out of quests a lot. Besides raising and lowering terrain, what useful task can they do or how can they get more quests?
7) Why shouldn't you just plop a pioneer/outpost next to every resource that's more than 4 squares away from your border?
8) When your hero levels up, do you find it hard to select the correct attribute + sign because of that weird treasure map looking cursor left over from combat? Woudn't it be better if that were just a normal pointer?
9) Is charisma the most useless attribute ever?
10) How does the defensive Value of a piece of terrain work? Does it just give all your party members your character a defense boost throughout the entire tactical combat?
11) Is there a way to generate mana faster than 1MP per turn? I got a lot of mountains to lower!
Thanks in advance.