You need to add a file like the below xml to your mod folder which identifies the custom logos you have created:
Code: xml
- <LogoTypes>
- <DataChecksum NoParse="1"><span> </span><Ignore>DisplayName</Ignore><span> </span><Translate>DisplayName,Description</Translate></DataChecksum>
- <LogoType InternalName="ChangeMe">
- <DisplayName>ChangeMeAlso</DisplayName>
- <Description></Description><span> </span>
- <span> </span><MainLogo>filename.png</MainLogo><span> </span>
- </LogoType>
- </LogoTypes>
If you put the actual image in the Elmental/Gfx/logos directory (the game install one, not the mod one), you don't have to specify the path with the file name, otherwise where I have filename.png above you can put the complete path to the file.
Once you save the above xml in your mods directory, your new logo should show up in the faction editor
edit: I don't know why it keeps putting spans in my code tags... just ignore those.