You mean that the last unit in the stack is always targeted first in fast combat? I'm not in the beta, but if it's true it's a bad idea. It encourages the players to place heavily armored (or expandable) units at the end of a stack. Fast combat should emulate the tactical battles, so units should choose their targets. Maybe not always all targets should be available, for example melee units should be able to block the way to ranged units or heroes etc., but always targeting the last unit in the stack doesn't seem right to me.