I was doing some thinking about this new version.
It's a more concentrated city, with a specific style, now.
But bear with me on this, I was thinking that wouldn't it be neat if we could add Flavor buildings, per city level. So that way we could expand the city a little bit in a direction we want, but not have it take time, just some city planning.
For example a level 1 city could be given 3 new pieces, they could place down that have No mechanical benefit beyond city expansion. And could appear there in city beautification or darkening.
This way it's less micro management but also let's us put together some neat ideas, for town development, and so on.
That number of new pieces, is purely abstract, it could be any number, of free city tiles for appearance purposes. And each level could be some variable, 2 or 3 per level or similar.
What does the community think about this as a way for a compromise?
Maybe there could even be different achievements associated with the Free pieces, different quality/styles buildings based upon research, or magic, or adventure or something tied to the various levels.