The tech brookering thread reminded me about this. I've been meaning to bring it up for a while now.
At some point we need to stop a second and reanalyze technology trading in general. Two civilizations that trade technologies will be MUCH further ahead than those that don't, by a lot, not just by twice as much but exponentially ahead.
Example:
Civilization A researches "Farming" right away and it costs him four turns.
Civilization B researches "Mining" right away and it costs him four turns.
If Civilization A wants "Mining," and he researched it, it would take him 8 turns, because it's the second tech, and each subsequent tech costs more and more. (Those in the beta right now know that techs have variable cost and if you don't pick up farming early, it could cost a 100+ turns to get because we get to choose a tech at each point of breakthrough, and the breakthrough point gets further and further away as we get each one. The numbers aren't completely accurate.)
Civilization A and Civilization B, if they trade techs, will have both farming and mining by turn 4. Civilization C, which does not trade techs, will have farming and mining by turn 12, or three times later.
The problem gets worse and worse the more civilizations there are, and not just imbalances. In a thirty-two player game, trading techs will rapidly accelerate the player with the most trading partners toward the end of the tech tree. Consider the following scenario:
Continent A has six players and they each research one tech. They trade all six of their techs amongst each other, and have in 4 turns 6 techs.
Island B has two players and to get caught up, they each research three technologies each. They get the first one at turn 4, the second one at turn 8, and the third one at turn 12. When they finish trading, 24 turns later, they have the same tech as Continent A did on turn 4.
This is an extreme case example, but it illustrates what I'm talking about in terms of tech trading in the current system. Obviously the more players, the greater the chance of overlap, and maybe your enemies will not trade with you. But it won't erase the imbalance, only reduce it.