Recently Frogboy expressed a desire to have GPG "show the queen some love" in a future update and I'm starting this thread to share my ideas on making Queen a viable choice in higher level games.
I would love to hear any criticism of my ideas that you have or you putting down your own suggestions of how to help balance the QoT, but please don't put down "Queen of Thorns is fine, I lost a game to a team with her the other night. TB is the one who needs a buff!"
If you are one of the 1% who actually believe QoT is a competitive Demigod in high level games, then thats ok... I don't judge you or anyone else who is addicted to crack cocaine, but I'm asking you respectfully to put your comments in another thread.
If you have your own helpful suggestions on how to buff her, then please put them down but keep in mind the title of this post. Try to keep it to number changes and do-able tweaks. Nothing is going to get "completely re-worked" and if you want to go on about replacing skill trees and such, please make your own post and title it "How Great the Queen Could Have Been If GPG Hadn't Started Designing Her 5 Days Before Demigod Launched"
My Ideas
Give Bramble Shield IV the ability to block enemy de-buffs and interrupts. If a Demigod already had a Pentinence on him and you bramble shielded him, it will not remove the affect like higher level Heals and any Shield... but if the Bramble Shield was on then the enemy would have to counter by targeting someone else, or doing enough damage to pop the shield before Penting, or just settling for the damage. This would be good because B Shield doesn't scale well late game and Queen doesn't fare well in the flag lock wars because she has no interrupts herself. This way Queen could help out in portal capping by shielding herself or allies who are TPing or flag locking. It might seem overpowered but you have to remember at this stage at the game popping a B Shield is pretty easy... its either a Hammer Slam IV or Mines IV or any burst damage ability + 1 auto attack... A lot easier to counter than Oak's Shield if you ask me. I don't know if its workable since no other ability is exactly like this, but I think they could manage it with a minimum of effort. If not, maybe just give it the ability to protect against interrupts like Oak's Shield does if that would be easier.
Give Uproot the ability to heal friendly towers. The ability is not ever used and this would change that, and in theory it would make another useless skill line, Compost, possibly viable. I believe this is workable since towers can heal naturally and are targetable by healing effects such as Universal Gadget.
Make Shamblers IV cost as much as Shamblers III. Right now you're usually punishing yourself by taking the final skill point in this line because you're rarely going to need to summon 4 at a time so its usually a waste of mana since you'll kill off the one or two that are still alive. Of course you can just make sure all your shamblers die before you summon more and fight at a disadvantage in the meantime... or you can do what everyone does and not screw yourself by taking the last skill point. I think this should change.
Thanks for reading guys, and happy new year!
Edit 1/2/10
-Putting a de-buff blocker on shield shows I am stupid, which I now realize. Putting a interrupt/stun blocker on DGs who have a Bramble Shield I still believe is absolute genius on my part.