I thought I would help GPG out here by making a thread with a list on which skills need buffs. If anyone here thinks I've missed out a skill or I've listed a strong skill please say.
Sedna:
Yeti's - All of her other skills are really useful, but Yeti's just never cut it. One can argue if used correctly they can be okayish...but if we are being honest a Sedna without Yeti's is stronger than one with. HA FIXED IT NOW!
QoT:
Shamblers - They suck. Im pretty sure everyone agrees with me?
Compost + Uproot - I am not 100% sure on this (someone can confirm?) but I think these are pretty weak skills. If I remember correctly ground spikes + auto attack can allow QoT doing 500 damage per hit anyway on buildings.
Erebus:
All his skills can be used to be useful.
Oak:
Pretty much all useful too
Rook:
Structural Transfer - Not very useful at all tbh. The move takes too long to do and can be interupted easily. Taking other skills is usually always the better choice
God Strength - Wont say this is useless, but I THINK it is....anyone care to expand on this?
Regulus:
All Level 15 skills (apart from mark of betrayal and stats).
Deadeye, Vengance and Impedance Bolt - Vengance and Impedance Bolt imo have some potential to be pretty awesome skills imo. I think their chance of their effects taking place are too low and their effects too strong - maybe balance that out a bit?
Unclean Beast:
Beastial Wrath - An iffy one. Is it useless or not? Needs discussion.
TB:
Full of interesting skills imo