@JJ
My personal feeling on the matter is that you will never actually see a 1v1 in actual online play, so I say leet it go. I'm on the same page in that I'm curious as to what the hell is going on, but even without direct calculation you can get the gist of what's going on.
The dps amounts are so low (which NEVER happens in real battles) that the mitigation factor is actually relevant in determining the outcome of the battle. The mitigation on the Illum climbs faster because the Assailant does more damage than the Illum does, and in the end, the Illum is doing overall more damage because the front beam alone will not raise the mitigation factor on the Assailant.
@EadTaes
I don't think the tier arguement should determine how powerful the ship types are from race to race, and you know what, they don't. What I think the devs did was changed the flavor of each race wisely.
Ok, so the two ship types we seem to be having a problem with are the long range frigates and carriers.
I see the lrf trio like this:
Assailants:
Available at tier 1, they are the worst starting lrf, but are the most upgradable. They don't QUITE get as much armor as TEC (5 vs 6), but get +4 armor by tier 4 ( as opposed to +3 for TEC ). They get +20% shields potentially, and +30% hull. The unique factor is that they get +50% damage as opposed to only +30% for the other races.
Assailants are available early, but start off with the worst stats because they're available so early, but are more upgradable to make up for this.
LRM:
Available at tier 2, they are the middle man. Sure they take up 2/3 the ship slots, but in the grand scheme 3 lrms do only SLIGHTLY less damage than Illums and almost 25% more damage than Assailants out of the gate.
Theyr'e also more upgradable than Illums. Overall can get +6 armor and +20% shields and +30% health. You know which lrf is actually the toughest in the grand scheme? LRMS! Do the math. They actually have more health/shields combined than Illums, but this is compensated for because of missiles for LRMS that tend to go to waste (takes ~6 seconds for a volley to reach it's target, by which time the target is somtimes dead)
I'm interested to see if the tier 4 splash damage missile upgrade does anything noticable now.
I'm not sure what else to add here. To me they're like Assialants because they fire missiles, and like Illums because overall they have very high stats to begin out the gate and do a lot of damage to begin too.
Illum:
These buggers are tier 3 because they're tougher and do the most damage, BUT they are the hardest to upgrade (first weapon upgrade is tier 3, last one is tier 7). Health upgrades are a little more expensive too. Shield upgrades obviously are cheap for Advent (tier 1 and 2).
My point with Illums is these ships are intentionally stronger and at a later tier, but what people seem to miss is that Illum spammer/rushers tend to have reeeeeally bad economies. I mean really bad.
One of my main grievances with the game currently is that feeding and quickstart (not to mention 4v4 and 5v5 single star matches) have basically nullified the penalty for rushing Illums. Diplomacy, it appears, will at least nullify the first point.
It's not hard to outproduce Illum spammers. Really. It's not. They tend to take a longer time to expand. I almost never Illum rush, and if I see someone doing it, i switch to pure scouts (unless I'm Vasari, which I almost never am. Best try fighters).
Overall, my opinion here is that making the Illum tier 3 does penalize Illum rushers, but perhaps not enough. Unfortunatley, sometimes there are maps that just lend themselves to rushing (start with 3 roids and a desert for example). Best advice I have here when playing someone with that set-up is to play defensively at a border world that he'll want (repair bays right next to frig factories). You will eventually out last his feeble economy and overthrow him. Of course....skill helps.
Carriers
My point with carriers is this. Advent get them tier 2, but are more expensive overall and are actually 40% or so WEAKER in terms of toughness than Vasari/TEC counterparts. Advent get carriers tier 2 because they need an early game answer to being lrf rushed themselves. They can't get their own lrf until tier three, so the carriers come in earlier.
The arguement I'm surprised that hasn't been brought up is that more experienced players tend to be the Illum spammers, so maybe it's not that carrier for TEC and Vasari aren't sufficient counters, but that the newer players tend to be moreso TEC, maybe not so much Vasari.
I still think Vasari don't have a good answer to Illums. TEC at least have scouts, very tough lrms, and repair bays, but Vasari have mediocre flak, horrible repair bays, and an lrf that specializes in single ship assasinations, not fleet destruction like the Illum.