Remove minions from game. Make generals assassins. Monks are overpowered and are always better than damage output from assassins in 1v1 and even 2v2 situations. They made to many things in this game and launched without properly balancing important aspects. Such as erubus having 3 means of invincibility, and 2 extremely viable builds. Sedna's highpriests becoming better healing than any activatable ability can dish out in damage. Certain abilities being useless, yeti's and bestial wrath come to mind.