Phase Jump Inhibitor
there is also the reason that if you over extend yourself, either geographically or economically, you can scuttle a planet to reduce the strain.
for instance, if you expand too quickly early-mid game, and dont upgrade your planets, you can actually create a negative income situation. in this case, you would want to scuttle a planet to start making money again.
also, if you take a planet that is within enemy or allied territory, and you cant or dont want to maintain control of that planet, you can scuttle it.
im sure there are other reasons too why you would want to scuttle a planet... perhaps an idea for a mod or expansion is, when being overwhelmed, to adopt a Scorched Earth policy, leave a booby trap on the planet, evacuate the population, get a bonus of some sort (nearby planets get raised alliegence and credit income boost? or at least get some sort of one-time resource boost due to the resources and tech saved by evacuating)
and when you leave, and the enemy tries to colonise, the 'bomb' will go off, all your structures in orbit will detonate (mini big red button) dealing damage to nearby ships (and denying bounty to the attackers), and the colonisation will fail, enemy aliegence will decrease, the colonising ship could be damaged (colony caps) or destroyed (colony frigs), and colonisation will be delayed by... 2 minutes?
sounds like a good idea to me...
but yeah, atm i think there are only a very few reasons to scuttle a planet