I was just wondering; I ususally play Advent and occasionally TEC. It just doesnt seem like the vasari have any abilities that could change the tide of a losing battle, while the advent have the holy trinity, strikecraft dominance, and a whole lot of damage.
35 dps form a fully upgraded destra with the amplify energy aura ability at level 3; 38 if you have the kinetic intensifier artifact, and 41 if you have them fighting in a planet that was hit by a culture cannon shot. I usually have 25-30 in a fleet, that's 875dps, using the 35 damage per destra and 25 destras. 950dps using 38dps per destra, and 1025dps using 41 dps per destra. Even a group of caps can't match that damge output.
Advent caps at higher levels do above 100 dps for a single weapon.
The TEC can counter this by just sending huge waves of ships close together
The vasari require extra micro- nothing wrong with that, it adds depth to the game. But i think if lfs were given mid-high tier researchable abilities, they could, in effect, become another support cruiser and alleviate some of the vasari ship to ship disadvantages by interupting abilities and allowing a longer time to hit the enemy while they are retreating.
The problem i see with changing lf dps, armor, hull, or shields is that the lf is the easiest ship to spam, so if they are made more combat capable the game will be decided in five minutes. And this would screw the advent because there is nothing that can be done to the disciple to make it a strong combat ship, and illums are harder to get than other long range frigates.
Abilities seem like the best answer, and some very good ideas have been posted for what those abilites could be.