Despite the game settings, Slow, Normal, or Fast - we have Beta Testers do have to provide feedback on how the game plays. Each build we've seen the developers test the limits of just how much crap they can put on the screen at once, and frankly I think they've overstepped their bounds. We certainly need fewer amounts of grunts on the field, no matter what spawn rate we opt for. Each unit is more durable, and becomes more durable as the game progresses. Just because they are fewer shouldn't take away from the game at all.
At present, it's pretty nuts to have so much on the screen. I'd really like to an evolution in the units, a visible evolution. If you upgrade armor, you see them wearing new armor, same for weapons. Since they'll be fewer in number, you can easily see the differences in them.
I'd really love to provide more feedback, but I can't play the present build.
All I can suggest is "Less is More".
Unless you still thought this from Beta 2C just put the default settings back to Spawn Rate: Normal and you will find nothing has changed with the amount of minions spawning. I personally think the minion spawn rate and unit amount is good (as long as its set as Normal).
However I like the idea of more visible upgrades on the minions. That way you can actually tell how upgraded your minions and the enemies are.