[quote=Frogboy]
Quests
Unlike previous strategy games Stardock has developed, Elemental will have optional quests. How in-depth these get will really depend on how much time we have. But ideally, we would like players to be able to see their sovereign as a quasi-RPG unit that can go out and deal with a particular quest.
There would be a huge, and ever growing, quest pool for the game to make use of.
We are budgeting for an initial quest pool of around 500 quests. [/quote]
It's very important for the editor to include the ability for gamers to create their own quests. Map makers will definitely hunger for this feature.
Hopefully the game will include Quests, Riddles and Mysteries. There's a difference between each of them and will add more flavor into the game. Here's the differences between each of them:
A} QUESTS: This is a task usually given from an NPC to the player and once completed a reward will be given when all conditions have been satisfied. These might have time limits.
B} RIDDLES: This might be a passage locked with a magic puzzle or might be a Sphinx asking for the answer to a riddle or a magic ship where the figuring out the use of its controls so it can be used. Usually no time limit, but sometimes punishment for guessing incorrectly for the riddle.
C} MYSTERIES: These are when something very strange occurs such as a champion waking from his dreams floating above ground or one tile of land for a specific map section turns into wasteland every 5 turns or two items start glowing when brought together or one section of map covered constantly with storm clouds.
If these don't exist within the main game, hopefully they will exist within the game editor.