Yes, Population control is nice. Most games force me to do it with my buildings and general upkeep to keep population growth down. Or I have to focus on building the infrastructure to Support the population they are growing too.
Even something we could do to half our growth to keep it more managable. Especialy since we can turn population into troops!
And being one of those nice leaders I'd not like an army of cannon fodder either... Unless I was desperate!
"Go forth troops and destroy the invaders to defend our last city! And if you could pick up some chocolate on the way home that would be nice..."
Also if you disband units in cities, if part or all of that population then goes to the city they were stationed in then those hordes of peasants are both Emergancy cannon fodder AND they could be used as a way to transfer population around from city to city. Got a city that produces swords but you build troops elsewhere? Then build some cannon fodder since it doesn't seem to affect your build rate of buildings at all and Send them to your Troop town, Disband them and Poof. Population control! The Original Civilization kinda did this with settlers, You could drop multiple into a small city and boost it's pop. And it took a full population to make one. They had limits so you could only get it up to like 4-5 or something (can't remember).
If it's not included then it might be something we can mod. Tech (Immagration) You then can build a unit with the (Move population) power. They go to the city they want to be in. Use the power and it adds a % of the pop (1-100%?) to the city itself and consumes the unit. So we got lots of way's to get that going. Lol, I'm already thinking of mods to code and I havn't played the game yet!
Rawr!