I wish some developer would be brave enough to set up a system where player with many losses/low rank get compensated with higher resources or special units when played people of higher rank. Would keep game much more interesting and playing on servers longer. As it stands now most games outside of a few ultra popular ones have short multi life because the core pro gamer scare off the noobs and have only each other to play with and server get very empty.
Artificial solution, that can be abused easily. And its contrary; the worst you are (or you started on a fresh account), the more rewarded you are.. while being good and played for a long while makes you weaker..
How about changing nothing and learning for our own mistakes, and asking for advices, and getting more experienced?
Those "hardcore" gamers started as newbs too you know, and had to learn. If you want to be competitive in an online game you gotta work for it, not be given an unfair advantages cuz your new. Practice with friends or something..
IMHO, Stats are meaningless, and ppl worry too much about it, its fun to watch and brag in your own time.. but otherwise it serves no usefull purpose...
The current stat system is soft, it means nothing solid. Stats would matter only in a Big tournament and there are judges looking at it.