Quoting Pat_22_, reply 436I like it when games actually play out like an epic galactic war rather than completely breaking immersion with some cheesy move to win.
Translation: I expect other players to play according to my own arbitrary rules of preference for how the game should be played. They should not try to play their best to win, they should simply follow my lead in choreographing some nice explosions and space battles.
(I'm being intentionally harsh and don't think you really meant this much, but the general sentiment is not one I agree with when it comes to MP games. This assumes the game has a developer interested in balancing the game around high level MP though - otherwise, yes it is not as fun if all games are reduced to exploiting cheesy tactics over and over - but sometimes what seems a cheesy tactic is just you not knowing how to counter it well).
When I say cheesy, I really mean something that's much stronger than it should be or much too hard to counter compared to how easy it is to execute, and people are knowingly abusing this fact to win.
Stuff like Jumping Orkies, but luckily for me it seems those are banned in most games, like Wail.
(WMJ, for Wail, Maw and Jumping Orkies, right?)
So yes, in a way it is like you said: ''play by my arbitrary rules!! awrugyasksfasdsad!!''
I'm no exception to this. Advent Rebels are my favorite faction which puts Wail in my hands.
I've also ranked myself platinum in SC2 by simply rushing out 4 dark templars and destroying the enemy command center / hatchery / nexus repeatedly. But that's starcraft, terran MMM, void ray spam and whatnot. It's what I hope sins will not become.