The next version X-Worlds #05-F is going to be much easier to setup since it goes the "Total-Conversion" way; all anyone will ever need to do is to copy-move a single "RaceConfig.xml" file from a temporary folder to activate what they wish!
Simple, fast, efficient. No more files to edit for compatibility since i have also given everyone a comprehensive trick to adapt that stuff very easily.
Btw, about the Events... i went through that file yesterday morning and guess what, i believe i found exactly what it takes to properly set it all up:
(+[NEUTRAL]) means it is always a
positive value.
([NEUTRAL)] is either Zero or ***IMPLIED*** as a
negative automatically. Notice the absence of any __(-)__ ASCII character there right before the usual __[__.
Same principles also apply for EVIL and/or GOOD!!
As long as the respective tags (and numerical features or effects) are strictly compliant with the expected defaults schema, any of the newly designed values will certainly show up has defined.


X-Com, all the way - baby.