ok, so you don't like temporary price fixing....TEMPORARY! we all understand the issue, not sure why you had to restate it.
Just thought I'd summarize some of the arguments so far, since the thread seemed to be drifting off topic in the direction of whose build rocks and whose build sucks and who should learn to play, which I think is worthless. No aggression was intended.
I understand I'm taking a weirdly extreme position against price fixing; but I feel that even
temporary price fixing, especially at a point where people are likely to be relying upon the market, takes away the drawbacks of using it. That's just my opinion though.
Anyway; I agree that while we all have wildly different ideas about how to fix the problem, or what the problem specifically
is, most of us agree that a problem exists. You'll have no argument from me there.

Change those two numbers now, make changes to the market later.
They've already said they were planning to have a better market but that's harder to implement than changing 2 numbers of starting resources.. They could throw that in 1.03 if they really cared about improving the game. :/
I'm sorry; I emphatically disagree, innociv. The early game should be about choices and tradeoffs. Right now, the currently popular build (which I also use, btw) involves a tradeoff: you buy enough crystal to afford all your starting purchases at once. That's your choice, though; and given other people's responses in the forums, it's possible that other viable build orders exist. Take away the choice, and suddenly everybody starts with all the crystal they'd want to buy everything right off the bat, and the early game stagnates.
So, no, I'd much rather we fix the CTRL+F6 spam than readjust the starting resources. I don't think your starting build is as unsurpassed as you make it out to be.