I just had a fun FFA with Harm -- a newcomer to sins -- and Wedgie. Here's the replay, which also notes a few oddities and issues with the game.
We *need* improved auditory feedback systems for reports -- I didn't even know my colony ship was attacked early on because it was in a neutral system. Some way to "tag" a neutral system (or any system at all!) to be automatically informed of status updates would be useful -- and a way of controlling the importance "threshold" of those updates even more so! (Similar system would be useful for the current "scout-or-enemy-fleet?" syndrome!)
There was also the standard shlew of drop-out bugs (drop out of hyperspace midway to your destination, then get "stuck" there, for example) and various annoyances. Wedgie has a few errors he came across that he wants to posts screenies for -- ranging from 200+ repair on some of my ships because Hoshikos, apparently, stack to a more serious crash bug related to a shipyard getting blown up (he thinks).