Can you change the ship range cross the board?

Im thinking about reducing the range of all ships significantly, maybe by 50-60 %, and by doing so making combat a bit more interesting by forcing races to build starbases to reach other races colonies and thus also have to maintain your supply lines during war. Not sure how the AI will cope with that but it would be interesting to see.

Is there an easy (or hard) way of doing that?
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Reply #1 Top
Is there an easy (or hard) way of doing that?


You could try giving all races a negative range 'bonus' in RaceConfig.xml.
Reply #2 Top
Cool, I will try that. Thanks
Reply #3 Top
You could try giving all races a negative range 'bonus' in RaceConfig.xml.


You can have negative effects? Tell me how. I only thought you could havae only positive attributes.
Reply #4 Top
The base game only includes positive options, but you can mod negative ones if you want for most attributes AFAIK.
Reply #5 Top
The easiest way might be to simply remove the life support techs...
Reply #6 Top
I have always thought that ship range (efficacy of life support modules) should scale with mapsize. As it is, the whole ship range aspect of play doesnt really feel like it comes into play until youre playing on a "large" map, or greater. Its certainly not worth putting much or any research into life support systems on smaller maps.

But playing on large maps takes a long time. So if you want a faster game, your forced into missing out on the games full character. Support module ranges should scale with map size, so it reinforces isolation, captures that large map "feel" even on smaller maps, and forces you to build ships with multiple support modules or research better ones to escape your immediate territory or have an advantage over other races.


Sensor ranges should probably scale with map size too, for the same reasons. On a large map, I have to build a sensor network of mutliple sensor ships to see whats going on, a rewarding enterprise. On mdium or smaller maps, a single maxed out sensor ship would probably uncover most of the map.
Reply #7 Top
The base game only includes positive options, but you can mod negative ones if you want for most attributes AFAIK.


I have seen some weirdness when doing this. For example I wanted to create a race with weak soldiering ability, so I gave them a -10% in the race file. However, on invading a planet it shows my soldiering ability as something insanely huge! We're talking billions here. Suffice to say I could take any planet with a single unit of troops.

So, I guess some of the values do not appear to like being in the negative!
Reply #8 Top
I did say *most* attributes, not all