ok so I modded a little technology researched from start according to CariElf's Doc
and it works to a certain extent ....
here's the code :
< Culture ID="StarFaring" >
< DisplayName >Star Faring< /DisplayName >
< Cost>0< /Cost >
< Description >All the prerequesites to become a star faring race are packed here.< /Description >
< Details >This is the starting tech< /Details >
< Requires >None< /Requires >
< RangeAbility >-200< /RangeAbility >
< Category >Government< /Category >
< Model >stardemoc0
< CultureAbility >-200< /CultureAbility >
< AIValue >3< /AIValue >
< /Culture >
the techs does appear in the list, and is researched from start, the tech list the range & culture modifier
but here stops what is working
your current race, range & culture/influence are not changed at all
any idea ?