hello,
I had a problem today with a frozen galciv2 that won't respond to commands
I had to kill the process
here's the debug.err
thanks for any information
DEBUG MESSAGE UPDATED WITH NEWER DEBUG (due to people being mislead with that old thread
but be aware that the first debug was with 1.11)
Debug Message: Version v1.31 last updated on: Wed Sep 13 18:41:18 2006
Debug Message: GalCiv2 is activated.
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 9/16/2006, 19:25:18
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: ANGELIC-LAYER
Operating System: Windows 2000 Server (5.0, Build 2195) Service Pack 4
Languages: English (Regional Setting: French)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: BIOS Date: 03/16/05 16:38:07 Ver: 08.00.09
Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs), ~3.0GHz
Physical Memory: 1022MB RAM
Page File: 397MB used, 2574MB available
Windows Dir: C:\WINNT
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: RADEON 9700 PRO
Manufacturer: ATI Technologies Inc.
Chip Type: RADEON 9700 PRO AGP (0x4E44)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_4E44&SUBSYS_00021002&REV_00
Display Memory: 128.0 MB
Current Display Mode: 1280 x 1024 (32 bit) (85Hz)
Monitor Name: Iiyama A702HT, VisionMaster Pro 410
Monitor Max Resolution: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6606
Driver Date: 3/22/2006 05:56:42
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: SB Audigy Audio [DF80]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_00511102&REV_03
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 5.12.0001.1164
Driver Date: 12/8/2005 12:55:46
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running fullscreen.
Debug Message: HAL (hw vp): RADEON 9700 PRO
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 85
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 b2bb2850
Debug Message: Initializing sound card.
Debug Message: initailizing bink
...
Debug Message: Saving: Game mode is normal.
Debug Message: Save game finished.
Debug Message: Finished auto save.
Debug Message: Drengin Empire (1): Researching: Trade
Debug Message: Arcean Empire (3): Researching: Research Academies
Debug Message: Destroying ship Constructor-G3 8147. Orbiting: 0
Debug Message: Updating ZOC.
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: Driver internal error
Debug Message: Error flipping back buffer to primary buffer.
Debug Message: Driver internal error
I deleted a whole bunch of these "error flipping + driver internal" so as to shorten the lenght of this post
as a sidenote, I'll probably try to change my graphic driver but that may not give any results