1 and 2: No idea. Be more picky with what you build. |
Because humans never make mistakes, and the galaxy never changes in a way that requires you to rethink and refocus your planets. Oh wait...
Simply put, you will want to delete things, and deleting things should be as easy as possible, and since there's a key on the keyboard (and since the mouse can't be in two places at once this is faster) dedicated to deleting... It's simply making the UI easier to use by using functions which do X in all windows apps and ensuring they do so in yours too.
Frankly, DEL should destroy ships, decommission buildings, etc.
3. Yes, it automatically shows ship movements. What's the problem? |
Not on my game it doesn't. I never see enemy ships move. Perhaps it only shows moves that start and end in your LOS? Either way, I've had troop transports turn up outside my planets which I was never shown.
4. What do you mean change the speed? the ships have to use all their moves to end the turn. |
The real-time speed, not movement squares.
5. Of course, you're still saving customrace0.config what did you expect? |
For the campaign to have no effect on the sandbox. They should be completely seperate.
7. Right click a ship does launch it. So, what do you want from planet right click? |
Anything but nothing. Details. Rename. A context menu...
10. Since it can bug them game trying to turn when ship movement is not gone, I'd have thought it helpful. |
It's annoying beyond belief. I spend my last movement point on a battle and once it ends I am whisked away with no idea of the status of my ships and unable to setup an autopilot move for them unless I drag myself back over there.
11. Well obviously, what else would it do? |
It would not centre on it. Obviously. Auto centring means that every time I click a ship I have to:
a) Wait for the screen to centre

Re-orientate myself
c) Drag the screen back to the square I wanted to move to or zoom out.
The question is, why would I want to centre on a ship I haven't centred myself on? I don't click a ship and then decide what to do with it, I decide where I need a ship, find one and then select it, but now it moves the screen from my viewing of LOCATION and SHIP to SHIP and LOCATION is somewhere off screen.
12. What's the problem here? It's useful to see if you're in an enemy military area or not.. Mining bases have no actual AoE anyway, empire wide. |
I don't think you understood my post.
13. Just read the manual. |
I don't think you understand the basis of UI design. Not to mention that Brad has said time and time again you shouldn't need to CD. Well, what does that help if I need the manual for everything?
[14. Why? you set the autopilot. If you want to be alert, move it manually, or click the option "Follow autopilot movement" and keep track of it. |
Because if my sensor range is 2 but my move is 4, finding out there's an enemy in the FOW at the END of their move is no use because they'll probably be dead the next turn, or the enemy ship will burn by. If my ship moves two of four spaces and spots an enemy ship, I want to be given the chance to act, not watch my ship fly by. So, what you're left with is moving your ships one space at a time... very tedious.
15. The news is about the ship not the planet. |
Exactly, it's about the ship, not the design, and so it should take me to the ship, not the design.
16. No, GNN is a news broadcast. The message in the bottom is easier to use. |
Five ships were built in a turn, all five are displayed on one GNN page with names and planets. Down the right are five featureless icons which I must mouse over to read.
Which is easier? If I have to do everything through the icons, why display the events in the GNN in the first place?
19. Just use a normal rally point.
20. Ditto. |
Please read the whole thread, you don't understand what I'm asking for.
Perhaps then the logistics count should show:
5 / Basic Logistics
Is that better? No, because it asks me to do a calculation the PC can do faster. If the PC can do it faster and just as well as me, I shouldn't need to do it. I shouldn't need to delve further into the game to aquire information that it can put right there.
22. Focus, for me, is usually a financial issue. One planet rarely affects you're entire nation, unless you're on a small map. |
And since small maps are equally as well represented as large maps...
23. Because the workers haven't been paid yet |
No, it's because the time doesn't update until you click the planet AGAIN even though it's already selected. Only then does the correct time, according to adjusted sldiers, display.
24. Galciv is better than most games. Just close the window, it's one click. You can't be that lazy if you've written this list. |
Again, you don't really understand the basis of good UI design. When you're as fast with a mouse and keyboard as me, you don't want to be limited to a single tool. The mouse is very clumsy compared to the keyboard when it comes to managing menus, especially as Close happens to lurk right next to End Turn.
25. What do you mean ships control window movement? |
The arrow keys move ships not the window, which is the opposite of pretty much every game ever. Ask yourself, what do you gain from this? Why would you want to control a ship through the arrow keys? But by allocating the screen to the arrows you can be moving around while still working with the mouse.
26. You can. Itys logistics 8 etc. It's hull size, just memorise the 6 ship logistic information. |
Again, bad UI design, requiring me to
a) Refer to the manual

Assume the manual is up to date on logistics, which I believe as of the beta patches it no longer is.
A manual should be used for laying out rules, the UI is there to lay out data.
27. Again, what? I can stop auto rotation easy. Just hold the right mouse button, I do that anyway to get a better look. |
Not really good on the fingers, that.
28. No. That's the point of obsoleting them, so you never look at them again and they don't take up space. Want to see them again? don't obsolete. |
So, I am at war with an empire that uses missiles, so I no longer have use for my beam defences (or not much use), so I currently either:
a) Obsolete them and re-design them all when a beam empire comes along.

Clutter my ship window with them.
God help me should I mis-click, because then we have to re-design again.
Obsolete simply marks it with a flag, and there's no reason there couldn't be a tab for that. There are countless reasons to bring back ships you obsoleted.
29. Erm, it doesn't put it in the build queue, it buys it outright without changing the queue (If you use the buy button, not go into the actual ship build menu) |
Click build ship then select a ship then buy ship. This ship is entered into the queue with a time of zero weeks and next turn is at the planet with its ship design now in the build queue.
30. Well, if it auto updated, people would complain about it doing so. |
Why? The cursor currently lies to you, it says it is looking at square X, when in fact it is doing nothing of the sort and hasn't updated since you clicked square Y. There could be a stack of 50 ships on that square, and if you looked away while the ship moved you now need to re-select the square to check because the display at the bottom of the screen has been rendered meaningless by the ships movement.
[quote31. No, you have to figure some things out yourself. Part of the game, learning what to do.
No, it's not, it's all in the manual. This is another feature that makes a mockery of the no CD element of the game, because you need to lug the manual around to look up stuff like this.
33. Wrong. I've done it and seen the AI do it. |
Of course the AI can do it, it makes calls to the relevant APIs. I don't see how you can do it, especially as I believe it was filed as a known issue. It might have been fixed in Beta 3, I haven't tried that yet.
34. Men. Planetary defense, not ship bonus. |
Actually, I think the manual says it's a ship hit point bonus. This is my point, I have to check the manual... why doesn't the game use the same no nonsense description?
36. You already said this. No they shouldn't. It would be annoying to have even more numbers floating around, it's better (and more fun) to get the feel of things like this instinctively. |
Actually, this is different from the previous one because this is the planet screen not the civilisation screen.
There's nothing instinctive about it, it's math based on food income. It's like displaying total fleet attack as an equation rather than a number, it's not fun it's annoying. Why tell me to work it out when the PC can do it faster and there's space to do so?