In the game I expected to see a competitive mode, ladder or at least some kind of ranking as FAF supreme commander. After I came across the developers' answers where they write - “We are really focused on making sure the base game of Sins of a Solar Empire II is focused on the single-player and multiplayer sandbox experience”, but the game have is very easy ai
I immediately defeated the "hard" AI, having played before it 2 times with previous difficulties. At the end of the game, he can't play at all. The following difficulties with rush could not be overcome immediately, but the problem is only in the resources he receives and in the fact that he needs to be played according to economic tactics, again, he is easily defeated in the middle and does not represent anything at the end of the game.
How the developers focused in the single game if there is nothing in it, if ai any interest is only with the help of crutches and only at the beginning of the game. The campaign will only come later. In strategy games I've played before, ai was just as weak, warcraft starcraft supreme commander, but they all had a ladder they had campaigns. Modders in supreme commander made some very complex and interesting artificial intelligences that are able to tactics and not cheats for resources to show a good game, tactics and micro, all micro that does ai in this game is to retreat when the ship is damaged, and this is still a real-time strategy. It feels like ai fights on autocasts and shooting at the nearest enemy.
I would dream (inappropriate word, I'm not a native speaker and use a translator) that someone would say what is required for good ai in strategies, maybe in old games there wasn't such a big level of play and there was a ladder and it wasn't necessary. Maybe developers need strategies from ladder to realize them, or maybe it's hard to find someone to create ai because the game is not made yet.
After losing to an AI called nightmare, I decided to watch the replay to understand how he got so many ships in the 500 limit (then I didn't know that starting Unfair ai gets additional resources), and in the replay I couldn't see what my opponent was doing, I only saw what I was doing.
I would like to have a different AI with full-fledged strategies for a single-player game in the near future.(at least 2 existing ones, but so that they are full-fledged), in which the macro will be correct so that the AI can assemble a suitable army, at least BUILD ships, change production facilities from weak unnecessary units to suitable ones for the late game, so that it uses micro, focusing fire on the unit, taking the wounded behind its back, and other things. I hope he at least makes upgrades to the right army, but I can't look at it, because the replay is only on my own behalf.
I don't understand what multiplayer on sand is, in FAF supreme commander I see many rooms with different maps and ratings, there are rooms for everyone, there are rooms for beginners, and for those who have high ratings, teams are balanced by rating, which speaks about the quality of the game in percentage, and the games there are also very long. Well and of course the ladder, I think such things can bring a huge influx of audience. The game is niche, but without the competitive part it won't attract a lot of players. Maybe the developers have their own vision and plan for the business and this game. I would like to see in the future, like all legendary real-time strategy games, have a large community, modding, competitions, game commenting and lots of money for business and game development.