Working on a Sorcerer path.
Features:
-The sorcerer is meant to be like the "sovereign" in master of magic, or the upcoming E2015: spends most of his time in a city casting spells, supporting other champions
-More powerful, but slower tactical spells. If a sorcerer actually manages to cast a tactical spell, the battle is likely over.
-Emphasis on unique strategic spells with unique effects (nothing specific yet, have to make sure the tags support my ideas first)