Hi all,
I know DSRaider has done work on this, not sure if anyone else has mucked about with it....
I'm finding the AI has a tendency to spew out cheap units, rather than go for the higher quality ones. In my mod that i'm currently testing i've got a few units that are similar to slaves, i.e. they are cheap cannon fodder and cost no maintenance. The AI seems to love them and churns them out like hot cakes.
That's fine for an early game strategy but i'm seeing pretty much a whole stack of these "slave" units.. which is not what I want.
Any ideas how to get the AI to lean more towards higher end units? Does the AIPriority of the weapons and armor have anything to do with how it chooses which unit to train? Anyone know anything how it works?
Cheers.