I was just playing GCII:TOA again, and those food tiles reminded me about this.
Food tiles, while the bonuses they provide sound cool, can actually massively throw off approval ratings when the populations grow. A high bonus food tile can literally double or more the current population, and trying to offset with happiness structures becomes problematic with a limited number of tiles, especially when that 300% food tile comes into play.
So I'm thinking that this needs to be rethought in some fashion. Perhaps a lesser bonus (i.e. not quadrupling or whatever the food output), or a corresponding bonus to offset happiness penalties a bit.
The 100% tile isn't so bad (unless you have multiple 100% tiles), but really even a 50% bonus would be meaningful on the populaton front. If the same bonus structure is used perhaps a 50%/150% bonus structure instead of 100%/300%...
Perhaps instead, when you build on a bonus food tile, you get a general bonus to all food production on the planet, not just a massive bonus for that one tile...
This has always nagged at me, hence my starting the conversation...