Hey y'all!
I've had a few games now where despite building a city right next to a resource, when I go to build on that resource it is assigned to another city, which is often 'closer' to that other city hub, but sometimes at the exact same distance from both city hubs, even though the other city might not have been built 'towards' said resource.
Also, the one city might have an empty build cue, but the resource is still 'assigned' to the other city.
It would be nice if we had a right click option or something to reassign a resource to another city, to address these situations. Or, at least when a city 'detects' a resource in an adjacent square, if the other city is still 2 or more squares away, it reassigns itself to the 'adjacent' city.
I seem to remember a time (Fallen Enchantress?) when resources were appearing in the build cue if they fell within a city's ZOC, but I'm not seeing that with 1.1. It was nice to see which resources you could build on in the city build cue. Upgrades of harvested resources seem to still appear of course, especially if they fall within the city walls.
Having resources in the ZOC appear in the build cue would be another way to clarify which ones you can currently build on.
Just a thought!