Hey guys!
In my current game of Elemental, using a large random map, I ended up with a 'Florida style' peninsula in the upper left corner of the map. It had multiple monster lairs, goodie huts, quest huts and stuff concentrated in a mass, with something like 4 quests, 5 monster lairs, and 4 treasure sites all spaced within 1-2 squares of each other.
I ended up with quite the haul clearing out that peninsula, as this was mid/late game and my Sov stack was at the 'Deadly' level, but I digress...
I didn't think to save the game separately at that point, but afterwords I remember this being an issue in the old 'E:WOM' days with resources (i.e. a bunch of resource sites ending up being concentrated in the upper left corner), so the code needed to be tweaked to spread the resources out more uniformly.
Just wondering if anyone else has noticed this. I haven't seen it before now, but then I haven't started near the upper left corner of the map near a narrow peninsula before now in my E:LH playtesting. This is important, because if it turns out that the AI randomizer is favoring the upper left corner of the map for lairs/treasure sites/quest sites, it might need some tweaking, similar to the love that resources needed back in the day. Plus, players that 'know' about a hot spot in the upper left corner of the map can capitalize on it, hence throwing off game balance a bit perhaps.
If this isn't a 'regular' thing, then all is well. Just wondering if anyone else has seen this.